Digital Game-based Learning

Digital Game-based Learning

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Recognizing that people respond more effectively to speed, fun and graphics, Prenskya€™s revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learning is, why it is different and better, why ita€™s not just another fad, where it can be used, and how to implement it. Brimming with case studies based on on-site visits to companies who have already successfully utilized this revolutionary training methodology, readers will discover new ways to better motivate and educate. A Web site a€” www.twitchspeed.com a€” linked to the guide will bring together the various people and companies involved in the game-based learning field and become a forum for the exchange of ideas.that situation that you can even add to, and they will show up (after being vetted) in othera#39;s games later. ... of a game called Where in the World is Carmen Sandiegoa#39;s Luggage? rather than a simulation called Customer Service at SAS Airlines.


Title:Digital Game-based Learning
Author: Marc Prensky
Publisher:McGraw-Hill Companies - 2001
ISBN-13:

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